Méthode |
Description |
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ChangedKeys ( Keys a, Keys b ) : List |
find out which keys got changed from array a to array b. the comparison is one sided thus if in b a key was added the returned list will be empty. if in a a key was added, the list will contain this key |
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EmitKeyMessages ( List keyList, bool pressed ) : void |
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OnInput ( InputMessage inputType, bool pressed = false, char key = char.MinValue, Player player = null ) : void |
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ProcessGamePadInput ( int p ) : void |
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ProcessInput ( ) : void |
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ProcessRawInput ( ) : void |
Processes the raw input and emits corresponding Events. TODO: add GamePad Support for raw inputs. |
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RawHandler ( object sender, Microsoft.Xna.Framework.TextInputEventArgs eventArgs ) : void |
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