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GetUnlocksInfo ( HttpClient Client ) : System |
This request provides details of the players unlocked weapons
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HandleRequest ( ) : void |
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CheckUnlock ( int Want, int Need, bool>.Dictionary |
This method adds special forces unlocks to the output, only if the base class unlock is unlocked. We dont add the unlock if the base class unlock is NOT unlocked, because if we do, then the user will be able to choose the unlock, without earning the base unlock first
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GetBonusUnlocks ( ) : int |
Gets the total unlocks a player can have based off of rank, and awards
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public GetUnlocksInfo ( HttpClient Client ) : System | ||
Client | HttpClient | The HttpClient who made the request |
리턴 | System |