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Dispose ( ) : void | ||
Dispose ( bool DisposeEventArgs = false ) : void |
Dispose method to be called by the server
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MasterClient ( |
Constructor
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메소드 | 설명 | |
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ParseRequest ( string message ) : void |
Takes a message sent through the Stream and sends back a response
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메소드 | 설명 | |
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FixFilter ( string filter ) : string | ||
FixFilterOperators ( string filter ) : string | ||
FixFilterQuotes ( string filter ) : string | ||
GetField ( |
Fetches a property by fieldName from the provided Server Object
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GetParameterValue ( string parts, string parameter ) : string |
A simple method of getting the value of the passed parameter key, from the returned array of data from the client
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IsGroup ( string filter, int i, int &length, bool previous = false ) : bool | ||
IsLogical ( string filter, int i, int &length, bool previous = false ) : bool | ||
IsOperator ( string filter, int i, int &length, bool previous = false ) : bool | ||
PackServerList ( string filter, string fields ) : byte[] |
Packs and prepares the response to a Server List request from the clients game.
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public Dispose ( bool DisposeEventArgs = false ) : void | ||
DisposeEventArgs | bool | |
리턴 | void |
public MasterClient ( |
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client | ||
리턴 | System |