C# 클래스 BEPUphysics.Constraints.TwoEntity.JointLimits.SwingLimit

Keeps the angle between the axes attached to two entities below some maximum value.
상속: JointLimit, I1DImpulseConstraintWithError, I1DJacobianConstraint
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
ExclusiveUpdate ( ) : void
GetAngularJacobianA ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Applies the sequential impulse.

SwingLimit ( ) : System

Constructs a new constraint which attempts to restrict the maximum relative angle of two entities to some value. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldAxisA, WorldAxisB (or their entity-local versions) and the MaximumAngle. This constructor sets the constraint's IsActive property to false by default.

SwingLimit ( Entity connectionA, Entity connectionB, Vector3 axisA, Vector3 axisB, float maximumAngle ) : System

Constructs a new constraint which attempts to restrict the maximum relative angle of two entities to some value.

Update ( float dt ) : void

Initializes the constraint for this frame.

메소드 상세

ExclusiveUpdate() 공개 메소드

public ExclusiveUpdate ( ) : void
리턴 void

GetAngularJacobianA() 공개 메소드

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the first connected entity.
리턴 void

GetAngularJacobianB() 공개 메소드

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the second connected entity.
리턴 void

GetLinearJacobianA() 공개 메소드

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the first connected entity.
리턴 void

GetLinearJacobianB() 공개 메소드

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the second connected entity.
리턴 void

GetMassMatrix() 공개 메소드

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
리턴 void

SolveIteration() 공개 메소드

Applies the sequential impulse.
public SolveIteration ( ) : float
리턴 float

SwingLimit() 공개 메소드

Constructs a new constraint which attempts to restrict the maximum relative angle of two entities to some value. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the WorldAxisA, WorldAxisB (or their entity-local versions) and the MaximumAngle. This constructor sets the constraint's IsActive property to false by default.
public SwingLimit ( ) : System
리턴 System

SwingLimit() 공개 메소드

Constructs a new constraint which attempts to restrict the maximum relative angle of two entities to some value.
public SwingLimit ( Entity connectionA, Entity connectionB, Vector3 axisA, Vector3 axisB, float maximumAngle ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
axisA Vector3 Axis attached to the first connected entity.
axisB Vector3 Axis attached to the second connected entity.
maximumAngle float Maximum angle between the axes allowed.
리턴 System

Update() 공개 메소드

Initializes the constraint for this frame.
public Update ( float dt ) : void
dt float Time since the last frame.
리턴 void