C# 클래스 BEPUphysics.CollisionShapes.ConvexShapes.TriangleShape

Triangle collision shape.
상속: ConvexShape
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
ComputeCenter ( ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass.

ComputeCenter ( float &volume ) : System.Vector3

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.

ComputeMaximumRadius ( ) : float

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.

ComputeMinimumRadius ( ) : float

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.

ComputeVolume ( ) : float

Computes the volume of the shape.

ComputeVolumeDistribution ( float &volume ) : Matrix3x3

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.

GetBoundingBox ( RigidTransform &shapeTransform, BEPUutilities.BoundingBox &boundingBox ) : void

Gets the bounding box of the shape given a transform.

GetCollidableInstance ( ) : EntityCollidable

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.

GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void

Gets the extreme point of the shape in local space in a given direction.

GetLocalNormal ( ) : System.Vector3

Gets the normal of the triangle shape in its local space.

GetNormal ( RigidTransform transform ) : System.Vector3

Gets the normal of the triangle in world space.

RayTest ( BEPUutilities.Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool

Gets the intersection between the triangle and the ray.

ToString ( ) : string

Returns a T:System.String that represents the current T:System.Object.

TriangleShape ( ) : System

Constructs a triangle shape without initializing it. This is useful for systems that re-use a triangle shape repeatedly.

TriangleShape ( System.Vector3 vA, System.Vector3 vB, System.Vector3 vC ) : System

Constructs a triangle shape. The vertices will be recentered. If the center is needed, use the other constructor.

TriangleShape ( System.Vector3 vA, System.Vector3 vB, System.Vector3 vC, System.Vector3 &center ) : System

Constructs a triangle shape. The vertices will be recentered.

메소드 상세

ComputeCenter() 공개 메소드

Computes the center of the shape. This can be considered its center of mass.
public ComputeCenter ( ) : System.Vector3
리턴 System.Vector3

ComputeCenter() 공개 메소드

Computes the center of the shape. This can be considered its center of mass. This calculation is often associated with the volume calculation, which is given by this method as well.
public ComputeCenter ( float &volume ) : System.Vector3
volume float Volume of the shape.
리턴 System.Vector3

ComputeMaximumRadius() 공개 메소드

Computes the maximum radius of the shape. This is often larger than the actual maximum radius; it is simply an approximation that avoids underestimating.
public ComputeMaximumRadius ( ) : float
리턴 float

ComputeMinimumRadius() 공개 메소드

Computes the minimum radius of the shape. This is often smaller than the actual minimum radius; it is simply an approximation that avoids overestimating.
public ComputeMinimumRadius ( ) : float
리턴 float

ComputeVolume() 공개 메소드

Computes the volume of the shape.
public ComputeVolume ( ) : float
리턴 float

ComputeVolumeDistribution() 공개 메소드

Computes the volume distribution of the shape as well as its volume. The volume distribution can be used to compute inertia tensors when paired with mass and other tuning factors.
public ComputeVolumeDistribution ( float &volume ) : Matrix3x3
volume float Volume of the shape.
리턴 BEPUutilities.Matrix3x3

GetBoundingBox() 공개 메소드

Gets the bounding box of the shape given a transform.
public GetBoundingBox ( RigidTransform &shapeTransform, BEPUutilities.BoundingBox &boundingBox ) : void
shapeTransform BEPUutilities.RigidTransform Transform to use.
boundingBox BEPUutilities.BoundingBox Bounding box of the transformed shape.
리턴 void

GetCollidableInstance() 공개 메소드

Retrieves an instance of an EntityCollidable that uses this EntityShape. Mainly used by compound bodies.
public GetCollidableInstance ( ) : EntityCollidable
리턴 BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable

GetLocalExtremePointWithoutMargin() 공개 메소드

Gets the extreme point of the shape in local space in a given direction.
public GetLocalExtremePointWithoutMargin ( System.Vector3 &direction, System.Vector3 &extremePoint ) : void
direction System.Vector3 Direction to find the extreme point in.
extremePoint System.Vector3 Extreme point on the shape.
리턴 void

GetLocalNormal() 공개 메소드

Gets the normal of the triangle shape in its local space.
public GetLocalNormal ( ) : System.Vector3
리턴 System.Vector3

GetNormal() 공개 메소드

Gets the normal of the triangle in world space.
public GetNormal ( RigidTransform transform ) : System.Vector3
transform BEPUutilities.RigidTransform World transform.
리턴 System.Vector3

RayTest() 공개 메소드

Gets the intersection between the triangle and the ray.
public RayTest ( BEPUutilities.Ray &ray, RigidTransform &transform, float maximumLength, RayHit &hit ) : bool
ray BEPUutilities.Ray Ray to test against the triangle.
transform BEPUutilities.RigidTransform Transform to apply to the triangle shape for the test.
maximumLength float Maximum distance to travel in units of the direction vector's length.
hit BEPUutilities.RayHit Hit data of the ray cast, if any.
리턴 bool

ToString() 공개 메소드

Returns a T:System.String that represents the current T:System.Object.
public ToString ( ) : string
리턴 string

TriangleShape() 공개 메소드

Constructs a triangle shape without initializing it. This is useful for systems that re-use a triangle shape repeatedly.
public TriangleShape ( ) : System
리턴 System

TriangleShape() 공개 메소드

Constructs a triangle shape. The vertices will be recentered. If the center is needed, use the other constructor.
public TriangleShape ( System.Vector3 vA, System.Vector3 vB, System.Vector3 vC ) : System
vA System.Vector3 First vertex in the triangle.
vB System.Vector3 Second vertex in the triangle.
vC System.Vector3 Third vertex in the triangle.
리턴 System

TriangleShape() 공개 메소드

Constructs a triangle shape. The vertices will be recentered.
public TriangleShape ( System.Vector3 vA, System.Vector3 vB, System.Vector3 vC, System.Vector3 &center ) : System
vA System.Vector3 First vertex in the triangle.
vB System.Vector3 Second vertex in the triangle.
vC System.Vector3 Third vertex in the triangle.
center System.Vector3 Computed center of the triangle.
리턴 System