프로퍼티 | 타입 | 설명 | |
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BeganContaining | void | ||
BeganTouching | void | ||
IDeferredEventCreator | void | ||
ISpaceObject | void | ||
IsPointContained | bool | ||
StoppedContaining | void | ||
StoppedTouching | void |
메소드 | 설명 | |
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ConvexCast ( |
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DetectorVolume ( |
Creates a detector volume.
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IsPointContained ( System.Vector3 point ) : bool |
Determines if a point is contained by the detector volume.
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RayCast ( BEPUutilities.Ray ray, float maximumLength, |
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Reinitialize ( ) : void |
Updates the detector volume's interpretation of the mesh. This should be called when the the TriangleMesh is changed significantly. This is called automatically if the TriangleMesh property is set.
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UpdateBoundingBox ( ) : void |
Sets the bounding box of the detector volume to the current hierarchy root bounding box. This is called automatically if the TriangleMesh property is set.
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메소드 | 설명 | |
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CollisionRulesUpdated ( ) : void |
메소드 | 설명 | |
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BeganContaining ( |
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BeganTouching ( |
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IDeferredEventCreator ( ) : void | ||
ISpaceObject ( ISpace newSpace ) : void | ||
IsPointContained ( System.Vector3 &point, RawList |
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StoppedContaining ( |
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StoppedTouching ( |
public ConvexCast ( |
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castShape | ||
startingTransform | ||
sweep | System.Vector3 | |
hit | ||
리턴 | bool |
public DetectorVolume ( |
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triangleMesh | Closed and consistently wound mesh defining the volume. | |
리턴 | System |
public IsPointContained ( System.Vector3 point ) : bool | ||
point | System.Vector3 | Point to check for containment. |
리턴 | bool |
public RayCast ( BEPUutilities.Ray ray, float maximumLength, |
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ray | BEPUutilities.Ray | |
maximumLength | float | |
rayHit | ||
리턴 | bool |