메소드 | 설명 | |
---|---|---|
AnyKeyPressed ( ) : bool | ||
AnyPadPressed ( ) : bool | ||
Initialize ( ) : void | ||
KeyHeld ( Keys key ) : bool | ||
KeyPressed ( Keys key ) : bool | ||
KeyReleased ( Keys key ) : bool | ||
PadHeld ( PlayerIndex player, Buttons button ) : bool | ||
PadPressed ( PlayerIndex player, Buttons button ) : bool | ||
Reset ( ) : void | ||
SetVibration ( PlayerIndex player, float leftMotor, float rightMotor ) : void | ||
ThumbDownHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbDownPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbLeftHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbLeftPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbPosition ( PlayerIndex player, ThumbSticks stick ) : Vector2 | ||
ThumbRightHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbRightPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbUpHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
ThumbUpPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
Update ( |
메소드 | 설명 | |
---|---|---|
InputManager ( ) : System |
public static PadHeld ( PlayerIndex player, Buttons button ) : bool | ||
player | PlayerIndex | |
button | Buttons | |
리턴 | bool |
public static PadPressed ( PlayerIndex player, Buttons button ) : bool | ||
player | PlayerIndex | |
button | Buttons | |
리턴 | bool |
public static SetVibration ( PlayerIndex player, float leftMotor, float rightMotor ) : void | ||
player | PlayerIndex | |
leftMotor | float | |
rightMotor | float | |
리턴 | void |
public static ThumbDownHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbDownPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbLeftHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbLeftPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbPosition ( PlayerIndex player, ThumbSticks stick ) : Vector2 | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | Vector2 |
public static ThumbRightHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbRightPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbUpHeld ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static ThumbUpPressed ( PlayerIndex player, ThumbSticks stick ) : bool | ||
player | PlayerIndex | |
stick | ThumbSticks | |
리턴 | bool |
public static Update ( |
||
gameTime | ||
리턴 | void |