C# 클래스 Azmyth.Mono.Game1

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: GalacticSoft/Azmyth 1 사용 예제들

공개 메소드들

메소드 설명
CreateCircle ( int radius ) : Microsoft.Xna.Framework.Graphics.Texture2D
Game1 ( ) : System
ScreenToTile ( Rectangle screenRect ) : System.Drawing.RectangleF

Converts screen rectangle into tiles

TileToScreen ( System tileRect ) : Rectangle

Converts tile rectangle into screen position.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

CreateCircle() 공개 메소드

public CreateCircle ( int radius ) : Microsoft.Xna.Framework.Graphics.Texture2D
radius int
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Game1() 공개 메소드

public Game1 ( ) : System
리턴 System

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

ScreenToTile() 공개 메소드

Converts screen rectangle into tiles
public ScreenToTile ( Rectangle screenRect ) : System.Drawing.RectangleF
screenRect Microsoft.Xna.Framework.Rectangle
리턴 System.Drawing.RectangleF

TileToScreen() 공개 메소드

Converts tile rectangle into screen position.
public TileToScreen ( System tileRect ) : Rectangle
tileRect System
리턴 Microsoft.Xna.Framework.Rectangle

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void