C# Class Azmyth.Mono.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: GalacticSoft/Azmyth Class Usage Examples

Méthodes publiques

Méthode Description
CreateCircle ( int radius ) : Microsoft.Xna.Framework.Graphics.Texture2D
Game1 ( ) : System
ScreenToTile ( Rectangle screenRect ) : System.Drawing.RectangleF

Converts screen rectangle into tiles

TileToScreen ( System tileRect ) : Rectangle

Converts tile rectangle into screen position.

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

CreateCircle() public méthode

public CreateCircle ( int radius ) : Microsoft.Xna.Framework.Graphics.Texture2D
radius int
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : System
Résultat System

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

ScreenToTile() public méthode

Converts screen rectangle into tiles
public ScreenToTile ( Rectangle screenRect ) : System.Drawing.RectangleF
screenRect Microsoft.Xna.Framework.Rectangle
Résultat System.Drawing.RectangleF

TileToScreen() public méthode

Converts tile rectangle into screen position.
public TileToScreen ( System tileRect ) : Rectangle
tileRect System
Résultat Microsoft.Xna.Framework.Rectangle

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void