메소드 | 설명 | |
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DynamicTexture ( ) : System | ||
FrameRenderingQueued ( |
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MousePressed ( SharpInputSystem evt, SharpInputSystem id ) : bool | ||
MouseReleased ( SharpInputSystem evt, SharpInputSystem id ) : bool |
메소드 | 설명 | |
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CleanupContent ( ) : void |
|
|
SetupContent ( ) : void |
메소드 | 설명 | |
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UpdateTexture ( byte freezeAmount ) : void |
public FrameRenderingQueued ( |
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evt | ||
리턴 | bool |
public MousePressed ( SharpInputSystem evt, SharpInputSystem id ) : bool | ||
evt | SharpInputSystem | |
id | SharpInputSystem | |
리턴 | bool |
public MouseReleased ( SharpInputSystem evt, SharpInputSystem id ) : bool | ||
evt | SharpInputSystem | |
id | SharpInputSystem | |
리턴 | bool |