프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AnimFadeSpeed | Real | ||
Gravity | Real | ||
JumpAcceleration | Real | ||
TurnSpeed | Real |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
anims | AnimationState[] | ||
baseAnimID | AnimationID | ||
bodyEnt | |||
bodyNode | |||
camera | |||
cameraGoal | |||
cameraNode | |||
cameraPivot | |||
fadingIn | bool[] | ||
fadingOut | bool[] | ||
goalDirection | Axiom.Math.Vector3 | ||
keyDirection | Axiom.Math.Vector3 | ||
pivotPitch | Real | ||
sword1 | |||
sword2 | |||
swordTrail | RibbonTrail | ||
swordsDrawn | bool | ||
timer | Real | ||
topAnimID | AnimationID | ||
verticalVelocity | Real |
메소드 | 설명 | |
---|---|---|
AddTime ( Real deltaTime ) : void |
|
|
InjectKeyDown ( SharpInputSystem e ) : void |
|
|
InjectKeyUp ( SharpInputSystem e ) : void |
|
|
InjectMouseDown ( SharpInputSystem e, SharpInputSystem id ) : void |
|
|
InjectMouseMove ( SharpInputSystem e ) : void |
|
|
SinbadCharacterController ( |
|
메소드 | 설명 | |
---|---|---|
FadeAnimations ( Real deltaTime ) : void |
|
|
SetBaseAnimation ( AnimationID id ) : void |
|
|
SetBaseAnimation ( AnimationID id, bool reset ) : void |
/
|
|
SetTopAnimation ( AnimationID id ) : void |
|
|
SetTopAnimation ( AnimationID id, bool reset ) : void |
|
|
SetupAnimations ( ) : void |
|
|
SetupBody ( |
|
|
SetupCamera ( |
|
|
UpdateAnimations ( Real deltaTime ) : void |
|
|
UpdateBody ( Real deltaTime ) : void |
|
|
UpdateCamera ( Real deltaTime ) : void |
|
|
UpdateCameraGoal ( Real deltaYaw, Real deltaPitch, Real deltaZoom ) : void |
|
public InjectKeyDown ( SharpInputSystem e ) : void | ||
e | SharpInputSystem | |
리턴 | void |
public InjectMouseDown ( SharpInputSystem e, SharpInputSystem id ) : void | ||
e | SharpInputSystem | |
id | SharpInputSystem | |
리턴 | void |
public InjectMouseMove ( SharpInputSystem e ) : void | ||
e | SharpInputSystem | |
리턴 | void |
public SinbadCharacterController ( |
||
cam | ||
리턴 | Axiom.Core |