Property | Type | Description | |
---|---|---|---|
AnimFadeSpeed | Real | ||
Gravity | Real | ||
JumpAcceleration | Real | ||
TurnSpeed | Real |
Property | Type | Description | |
---|---|---|---|
anims | AnimationState[] | ||
baseAnimID | AnimationID | ||
bodyEnt | |||
bodyNode | |||
camera | |||
cameraGoal | |||
cameraNode | |||
cameraPivot | |||
fadingIn | bool[] | ||
fadingOut | bool[] | ||
goalDirection | Axiom.Math.Vector3 | ||
keyDirection | Axiom.Math.Vector3 | ||
pivotPitch | Real | ||
sword1 | |||
sword2 | |||
swordTrail | RibbonTrail | ||
swordsDrawn | bool | ||
timer | Real | ||
topAnimID | AnimationID | ||
verticalVelocity | Real |
Method | Description | |
---|---|---|
AddTime ( Real deltaTime ) : void |
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InjectKeyDown ( SharpInputSystem e ) : void |
|
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InjectKeyUp ( SharpInputSystem e ) : void |
|
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InjectMouseDown ( SharpInputSystem e, SharpInputSystem id ) : void |
|
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InjectMouseMove ( SharpInputSystem e ) : void |
|
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SinbadCharacterController ( |
|
Method | Description | |
---|---|---|
FadeAnimations ( Real deltaTime ) : void |
|
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SetBaseAnimation ( AnimationID id ) : void |
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SetBaseAnimation ( AnimationID id, bool reset ) : void |
/
|
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SetTopAnimation ( AnimationID id ) : void |
|
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SetTopAnimation ( AnimationID id, bool reset ) : void |
|
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SetupAnimations ( ) : void |
|
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SetupBody ( |
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SetupCamera ( |
|
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UpdateAnimations ( Real deltaTime ) : void |
|
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UpdateBody ( Real deltaTime ) : void |
|
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UpdateCamera ( Real deltaTime ) : void |
|
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UpdateCameraGoal ( Real deltaYaw, Real deltaPitch, Real deltaZoom ) : void |
|
public InjectKeyDown ( SharpInputSystem e ) : void | ||
e | SharpInputSystem | |
return | void |
public InjectKeyUp ( SharpInputSystem e ) : void | ||
e | SharpInputSystem | |
return | void |
public InjectMouseDown ( SharpInputSystem e, SharpInputSystem id ) : void | ||
e | SharpInputSystem | |
id | SharpInputSystem | |
return | void |
public InjectMouseMove ( SharpInputSystem e ) : void | ||
e | SharpInputSystem | |
return | void |
public SinbadCharacterController ( |
||
cam | ||
return | Axiom.Core |
protected SceneNode,Axiom.Core cameraGoal | ||
return |
protected SceneNode,Axiom.Core cameraNode | ||
return |
protected SceneNode,Axiom.Core cameraPivot | ||
return |
protected Vector3,Axiom.Math goalDirection | ||
return | Axiom.Math.Vector3 |
protected Vector3,Axiom.Math keyDirection | ||
return | Axiom.Math.Vector3 |