메소드 | 설명 | |
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GLFBORenderTexture ( |
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this ( string attribute ) : object |
메소드 | 설명 | |
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dispose ( bool disposeManagedResources ) : void |
public GLFBORenderTexture ( |
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manager | ||
name | string | |
target | Axiom.RenderSystems.OpenGL.GLSurfaceDesc | |
writeGamma | bool | |
fsaa | int | |
리턴 | System |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
리턴 | void |