프로퍼티 | 타입 | 설명 | |
---|---|---|---|
defaultGroup | RenderQueueGroupID | ||
defaultRenderablePriority | ushort | ||
renderGroups | SortedList | ||
shadowCastersCannotBeReceivers | bool | ||
splitNoShadowPasses | bool | ||
splitPassesByLightingType | bool |
메소드 | 설명 | |
---|---|---|
AddRenderable ( IRenderable item ) : void |
Overloaded method.
|
|
AddRenderable ( IRenderable item, RenderQueueGroupID groupID ) : void |
Overloaded method.
|
|
AddRenderable ( IRenderable item, ushort priority ) : void |
Overloaded method.
|
|
AddRenderable ( IRenderable renderable, ushort priority, RenderQueueGroupID groupID ) : void |
Adds a renderable item to the queue.
|
|
Clear ( ) : void |
Clears all
|
|
Clear ( bool dispose ) : void |
Clears all
|
|
GetQueueGroup ( RenderQueueGroupID queueID ) : RenderQueueGroup |
Get a render queue group. New queue groups are registered as they are requested, therefore this method will always return a valid group. |
|
RenderQueue ( ) : System |
Default constructor.
|
메소드 | 설명 | |
---|---|---|
GetQueueGroupByIndex ( int index ) : RenderQueueGroup |
|
|
GetRenderQueueGroupID ( int index ) : RenderQueueGroupID |
public AddRenderable ( IRenderable item, RenderQueueGroupID groupID ) : void | ||
item | IRenderable | |
groupID | RenderQueueGroupID | |
리턴 | void |
public AddRenderable ( IRenderable item, ushort priority ) : void | ||
item | IRenderable | |
priority | ushort | |
리턴 | void |
public AddRenderable ( IRenderable renderable, ushort priority, RenderQueueGroupID groupID ) : void | ||
renderable | IRenderable | IRenderable object to add to the queue. |
priority | ushort | |
groupID | RenderQueueGroupID | Group to add the item to. |
리턴 | void |
public GetQueueGroup ( RenderQueueGroupID queueID ) : RenderQueueGroup | ||
queueID | RenderQueueGroupID | ID of the queue group to retreive. |
리턴 | RenderQueueGroup |