프로퍼티 | 타입 | 설명 | |
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CMPLX | int | ||
GuiMgr | |||
PLANE_SIZE | float | ||
RAIN_HEIGHT_CONSTANT | int | ||
RAIN_HEIGHT_RANDOM | int | ||
RAND | |||
adds | double[] | ||
animState | AnimationState | ||
animTime | float | ||
changeSpeed | int | ||
headDepth | float | ||
headNode | |||
headSpeed | float | ||
inputInterval | float | ||
lightMode | string | ||
lightModeIndex | int | ||
lightNode | |||
lightSet | |||
materialNumber | int | ||
modeInterval | float | ||
oldPos | Vector3 | ||
particleEmitter | |||
particleSystem | ParticleSystem | ||
planeEnt | Entity | ||
rainOn | bool | ||
reflectionPlane | Axiom.MathLib.Plane | ||
sines | double[] | ||
skyBoxOn | bool | ||
statsInterval | float | ||
trackingOn | bool | ||
waterEntity | Entity | ||
waterMesh | |||
waterOverlay |
메소드 | 설명 | |
---|---|---|
AnimateHead ( float timeSinceLastFrame ) : void | ||
CreateScene ( ) : void |
메소드 | 설명 | |
---|---|---|
HandleUserModeInput ( string logText ) : void |
Prints output to screen/log, and resets Input Timer to avoid rapid flicker.
|
|
ModeUpdate ( ) : void |
Process User Inputs to change Axiom Render Mode or Print Screen. Slow Update Rate.
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ModeUpdateCustom ( ) : bool | ||
OnFrameStarted ( object source, FrameEventArgs evt ) : void | ||
ProcessRain ( ) : void | ||
RapidUpdate ( ) : void |
Handle Inputs that Move and Turn the Camera. Fast Update Rate.
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RapidUpdateCustom ( ) : bool | ||
ToggleMode ( string mode ) : void |
메소드 | 설명 | |
---|---|---|
AddLight ( string name, Vector3 pos, |
||
AdjustRange ( float &val, KeyCodes plus, KeyCodes minus, float min, float max, float chg ) : bool | ||
SetLighting ( string mode ) : void | ||
UpdateInfoHeadDepth ( ) : void | ||
UpdateInfoHeadSpeed ( ) : void | ||
UpdateInfoLights ( ) : void | ||
UpdateInfoNormals ( ) : void | ||
UpdateInfoParamC ( ) : void | ||
UpdateInfoParamD ( ) : void | ||
UpdateInfoParamT ( ) : void | ||
UpdateInfoParamU ( ) : void | ||
UpdateInfoRain ( ) : void | ||
UpdateInfoSkyBox ( ) : void | ||
UpdateInfoTracking ( ) : void | ||
UpdateMaterial ( ) : void |
public AnimateHead ( float timeSinceLastFrame ) : void | ||
timeSinceLastFrame | float | |
리턴 | void |
protected HandleUserModeInput ( string logText ) : void | ||
logText | string | |
리턴 | void |
protected OnFrameStarted ( object source, FrameEventArgs evt ) : void | ||
source | object | |
evt | FrameEventArgs | |
리턴 | void |
protected OverlayElementManager,Axiom.Overlays GuiMgr | ||
리턴 |
protected ParticleEmitter,Axiom.ParticleSystems particleEmitter | ||
리턴 |