C# 클래스 Axiom.Core.ProgressiveMesh.PMVertex

A vertex in the progressive mesh, holds info like collapse cost etc. This vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
파일 보기 프로젝트 열기: WolfgangSt/axiom

Private Properties

프로퍼티 타입 설명
AddIfNonNeighbor void
IsManifoldEdgeWith bool
NotifyRemoved void
RemoveIfNonNeighbor void
SetDetails void

비공개 메소드들

메소드 설명
AddIfNonNeighbor ( PMVertex n ) : void
IsManifoldEdgeWith ( PMVertex v ) : bool
NotifyRemoved ( ) : void
RemoveIfNonNeighbor ( PMVertex n ) : void
SetDetails ( Vector3 &v, uint index ) : void