C# Class Axiom.Core.ProgressiveMesh.PMVertex

A vertex in the progressive mesh, holds info like collapse cost etc. This vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
Datei anzeigen Open project: WolfgangSt/axiom

Private Properties

Property Type Description
AddIfNonNeighbor void
IsManifoldEdgeWith bool
NotifyRemoved void
RemoveIfNonNeighbor void
SetDetails void

Private Methods

Method Description
AddIfNonNeighbor ( PMVertex n ) : void
IsManifoldEdgeWith ( PMVertex v ) : bool
NotifyRemoved ( ) : void
RemoveIfNonNeighbor ( PMVertex n ) : void
SetDetails ( Vector3 &v, uint index ) : void