프로퍼티 | 타입 | 설명 | |
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defaultInterpolationMode | InterpolationMode | ||
defaultRotationInterpolationMode | RotationInterpolationMode | ||
interpolationMode | InterpolationMode | ||
length | float | ||
name | string | ||
nodeTrackList | NodeAnimationTrack>.Dictionary | ||
numericTrackList | NumericAnimationTrack>.Dictionary | ||
rotationInterpolationMode | RotationInterpolationMode | ||
vertexTrackList | VertexAnimationTrack>.Dictionary |
메소드 | 설명 | |
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Apply ( Entity entity, float time, float weight, bool software, bool hardware ) : void | ||
Apply ( |
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Apply ( float time, float weight, bool accumulate, float scale ) : void |
Applies an animation given a specific time point and weight. Where you have associated animation tracks with Node objects, you can eaily apply an animation to those nodes by calling this method. |
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CreateNodeTrack ( ushort handle ) : |
Creates an NodeAnimationTrack.
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CreateNodeTrack ( ushort handle, |
Creates a new NodeAnimationTrack automatically associated with a Node.
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CreateNumericTrack ( ushort handle ) : |
Creates an NumericAnimationTrack.
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CreateNumericTrack ( ushort handle, Axiom.Animating.AnimableValue animable ) : |
Creates a new NumericAnimationTrack automatically associated with a Numeric.
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CreateVertexTrack ( ushort handle, VertexAnimationType animType ) : |
Creates an VertexAnimationTrack.
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CreateVertexTrack ( ushort handle, |
Creates a new VertexAnimationTrack automatically associated with a Vertex.
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메소드 | 설명 | |
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Animation ( ) : System |
Static constructor.
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Animation ( string name, float length ) : System |
Internal constructor, to prevent from using new outside of the engine. Animations should be created within objects that can own them (skeletons, scene managers, etc).
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TrackAdded ( object source, System e ) : void | ||
TracksCleared ( object source, System e ) : void |
public Apply ( Entity entity, float time, float weight, bool software, bool hardware ) : void | ||
entity | Entity | |
time | float | |
weight | float | |
software | bool | |
hardware | bool | |
리턴 | void |
public Apply ( |
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skeleton | ||
time | float | |
weight | float | |
accumulate | bool | |
scale | float | |
리턴 | void |
public Apply ( float time, float weight, bool accumulate, float scale ) : void | ||
time | float | The time position in the animation to apply. |
weight | float | The influence to give to this track, 1.0 for full influence, less to blend with /// other animations. |
accumulate | bool | |
scale | float | |
리턴 | void |
public CreateNodeTrack ( ushort handle ) : |
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handle | ushort | Handle to give the track, used for accessing the track later. |
리턴 |
public CreateNodeTrack ( ushort handle, |
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handle | ushort | Handle to give the track, used for accessing the track later. |
targetNode | Node object which will be affected by this track. | |
리턴 |
public CreateNumericTrack ( ushort handle ) : |
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handle | ushort | Handle to give the track, used for accessing the track later. |
리턴 |
public CreateNumericTrack ( ushort handle, Axiom.Animating.AnimableValue animable ) : |
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handle | ushort | Handle to give the track, used for accessing the track later. |
animable | Axiom.Animating.AnimableValue | AnimableValue which will be affected by this track. |
리턴 |
public CreateVertexTrack ( ushort handle, VertexAnimationType animType ) : |
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handle | ushort | Handle to give the track, used for accessing the track later. |
animType | VertexAnimationType | |
리턴 |
public CreateVertexTrack ( ushort handle, |
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handle | ushort | Handle to give the track, used for accessing the track later. |
targetVertexData | Vertex object which will be affected by this track. | |
type | VertexAnimationType | |
리턴 |
static protected InterpolationMode defaultInterpolationMode | ||
리턴 | InterpolationMode |
static protected RotationInterpolationMode defaultRotationInterpolationMode | ||
리턴 | RotationInterpolationMode |
protected Dictionary |
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리턴 | NumericAnimationTrack>.Dictionary |
protected RotationInterpolationMode rotationInterpolationMode | ||
리턴 | RotationInterpolationMode |