메소드 | 설명 | |
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AkaQPosition ( ) : System.Vector3 | ||
GetRotatedQPositions ( ) : List |
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IsSafeCheck ( this position ) : bool |
메소드 | 설명 | |
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GetAvgDistance ( System.Vector3 from ) : float | ||
GetClosestEnemy ( System.Vector3 from ) : AIHeroClient | ||
GetEnemyPoints ( bool dynamic = true ) : List |
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IsNotIntoEnemies ( this position ) : bool | ||
IsNotIntoTraps ( this position ) : bool | ||
IsSafe ( Vector3 position ) : bool |