Method | Description | |
---|---|---|
AkaQPosition ( ) : System.Vector3 | ||
GetRotatedQPositions ( ) : List |
||
IsSafeCheck ( this position ) : bool |
Method | Description | |
---|---|---|
GetAvgDistance ( System.Vector3 from ) : float | ||
GetClosestEnemy ( System.Vector3 from ) : AIHeroClient | ||
GetEnemyPoints ( bool dynamic = true ) : List |
||
IsNotIntoEnemies ( this position ) : bool | ||
IsNotIntoTraps ( this position ) : bool | ||
IsSafe ( Vector3 position ) : bool |
public static AkaQPosition ( ) : System.Vector3 | ||
return | System.Vector3 |
public static GetRotatedQPositions ( ) : List |
||
return | List |
public static IsSafeCheck ( this position ) : bool | ||
position | this | |
return | bool |