메소드 | 설명 | |
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GetDeferred ( ) : |
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GetProgress ( ) : float | ||
IsOccurred ( ) : bool | ||
PopIsOccurred ( bool restart = true ) : bool | ||
Start ( float duration ) : void | ||
TimeEvent ( float duration ) : UnityEngine |
메소드 | 설명 | |
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Init ( float duration ) : void | ||
TimeEvent ( ) : UnityEngine |