Méthode | Description | |
---|---|---|
GetDeferred ( ) : |
||
GetProgress ( ) : float | ||
IsOccurred ( ) : bool | ||
PopIsOccurred ( bool restart = true ) : bool | ||
Start ( float duration ) : void | ||
TimeEvent ( float duration ) : UnityEngine |
Méthode | Description | |
---|---|---|
Init ( float duration ) : void | ||
TimeEvent ( ) : UnityEngine |
public PopIsOccurred ( bool restart = true ) : bool | ||
restart | bool | |
Résultat | bool |
public TimeEvent ( float duration ) : UnityEngine | ||
duration | float | |
Résultat | UnityEngine |