메소드 | 설명 | |
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IncreaseExperiencePoints ( float multiplier = 1f ) : void | ||
Start ( ) : void | ||
Upgrade ( int staminaPowerLevelUpgrade, int hypePowerLevelUpgrade, int attackPowerLevelUpgrade ) : void |
메소드 | 설명 | |
---|---|---|
LoginSuccessCallback ( |
||
PlayerLevelUpCallback ( |
||
UploadExperiencePointsToServer ( ) : void |
public IncreaseExperiencePoints ( float multiplier = 1f ) : void | ||
multiplier | float | |
리턴 | void |
public Upgrade ( int staminaPowerLevelUpgrade, int hypePowerLevelUpgrade, int attackPowerLevelUpgrade ) : void | ||
staminaPowerLevelUpgrade | int | |
hypePowerLevelUpgrade | int | |
attackPowerLevelUpgrade | int | |
리턴 | void |