C# 클래스 Assets.Scripts.CharacterControl.CharacterStateController

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공개 메소드들

메소드 설명
AddState ( CharacterState state, bool overwrite = false ) : void
CharacterStateController ( CharacterAnimationController animationController ) : Assets.Scripts.Extensions
GetStateHistoryItem ( int number ) : CharacterState
HasActiveState ( CharacterState state ) : bool
HasState ( CharacterState state ) : bool
RemoveAllStates ( ) : void
RemoveState ( CharacterState state ) : void
SetState ( CharacterState state ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
AddStateToHistory ( CharacterState state ) : void
UpdateStates ( ) : void

메소드 상세

AddState() 공개 메소드

public AddState ( CharacterState state, bool overwrite = false ) : void
state CharacterState
overwrite bool
리턴 void

CharacterStateController() 공개 메소드

public CharacterStateController ( CharacterAnimationController animationController ) : Assets.Scripts.Extensions
animationController CharacterAnimationController
리턴 Assets.Scripts.Extensions

GetStateHistoryItem() 공개 메소드

public GetStateHistoryItem ( int number ) : CharacterState
number int
리턴 CharacterState

HasActiveState() 공개 메소드

public HasActiveState ( CharacterState state ) : bool
state CharacterState
리턴 bool

HasState() 공개 메소드

public HasState ( CharacterState state ) : bool
state CharacterState
리턴 bool

RemoveAllStates() 공개 메소드

public RemoveAllStates ( ) : void
리턴 void

RemoveState() 공개 메소드

public RemoveState ( CharacterState state ) : void
state CharacterState
리턴 void

SetState() 공개 메소드

public SetState ( CharacterState state ) : void
state CharacterState
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void