C# 클래스 AssetBundleGraph.IntegratedPrefabBuilder

상속: INodeOperation
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidatePrefabBuilder ( NodeData node, BuildTarget target, Dictionary inputGroupAssets, System.Action noBuilderData, System.Action failedToCreateBuilder, Action canNotCreatePrefab, Action canNotImportAsset ) : void

비공개 메소드들

메소드 설명
LoadAllAssets ( List assets ) : List

메소드 상세

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidatePrefabBuilder() 공개 정적인 메소드

public static ValidatePrefabBuilder ( NodeData node, BuildTarget target, Dictionary inputGroupAssets, System.Action noBuilderData, System.Action failedToCreateBuilder, Action canNotCreatePrefab, Action canNotImportAsset ) : void
node NodeData
target BuildTarget
inputGroupAssets Dictionary
noBuilderData System.Action
failedToCreateBuilder System.Action
canNotCreatePrefab Action
canNotImportAsset Action
리턴 void