C# 클래스 AssetBundleGraph.IntegratedGUIBundleConfigurator

상속: INodeOperation
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
ConfigureAssetBundleSettings ( string variantName, List assets ) : List
GetBundleName ( BuildTarget target, NodeData node, string groupKey, string variantName ) : string
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateBundleNameTemplate ( string bundleNameTemplate, System.Action NullOrEmpty ) : void
ValidateVariantName ( string variantName, List names, System.Action NullOrEmpty, System.Action ContainsSpace, System.Action NameAlreadyExists ) : void

메소드 상세

ConfigureAssetBundleSettings() 공개 메소드

public ConfigureAssetBundleSettings ( string variantName, List assets ) : List
variantName string
assets List
리턴 List

GetBundleName() 공개 정적인 메소드

public static GetBundleName ( BuildTarget target, NodeData node, string groupKey, string variantName ) : string
target BuildTarget
node NodeData
groupKey string
variantName string
리턴 string

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidateBundleNameTemplate() 공개 정적인 메소드

public static ValidateBundleNameTemplate ( string bundleNameTemplate, System.Action NullOrEmpty ) : void
bundleNameTemplate string
NullOrEmpty System.Action
리턴 void

ValidateVariantName() 공개 정적인 메소드

public static ValidateVariantName ( string variantName, List names, System.Action NullOrEmpty, System.Action ContainsSpace, System.Action NameAlreadyExists ) : void
variantName string
names List
NullOrEmpty System.Action
ContainsSpace System.Action
NameAlreadyExists System.Action
리턴 void