C# Class AssetBundleGraph.IntegratedGUIBundleConfigurator

Inheritance: INodeOperation
Afficher le fichier Open project: unity3d-jp/AssetGraph Class Usage Examples

Méthodes publiques

Méthode Description
ConfigureAssetBundleSettings ( string variantName, List assets ) : List
GetBundleName ( BuildTarget target, NodeData node, string groupKey, string variantName ) : string
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateBundleNameTemplate ( string bundleNameTemplate, System.Action NullOrEmpty ) : void
ValidateVariantName ( string variantName, List names, System.Action NullOrEmpty, System.Action ContainsSpace, System.Action NameAlreadyExists ) : void

Method Details

ConfigureAssetBundleSettings() public méthode

public ConfigureAssetBundleSettings ( string variantName, List assets ) : List
variantName string
assets List
Résultat List

GetBundleName() public static méthode

public static GetBundleName ( BuildTarget target, NodeData node, string groupKey, string variantName ) : string
target BuildTarget
node NodeData
groupKey string
variantName string
Résultat string

Run() public méthode

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

Setup() public méthode

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

ValidateBundleNameTemplate() public static méthode

public static ValidateBundleNameTemplate ( string bundleNameTemplate, System.Action NullOrEmpty ) : void
bundleNameTemplate string
NullOrEmpty System.Action
Résultat void

ValidateVariantName() public static méthode

public static ValidateVariantName ( string variantName, List names, System.Action NullOrEmpty, System.Action ContainsSpace, System.Action NameAlreadyExists ) : void
variantName string
names List
NullOrEmpty System.Action
ContainsSpace System.Action
NameAlreadyExists System.Action
Résultat void