프로퍼티 | 타입 | 설명 | |
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ArrangeSeat | void | ||
LO_GameServer | System | ||
RemoteReceiveMessage | void |
메소드 | 설명 | |
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CreateRoom ( string roomname ) : bool |
创建游戏房间函数
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InitServer ( string ip, int port ) : bool |
初始化设置游戏远程服务器
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JoinHostRoom ( |
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OnConnectedToServer ( ) : void | ||
OnMasterServerEvent ( MasterServerEvent ev ) : void | ||
OnPlayerConnected ( |
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PopCardSet ( |
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SendGameMessage ( string message ) : void | ||
StartGame ( ) : void | ||
StartRequestRoom ( RequestRoomComplete block ) : void |
메소드 | 설명 | |
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ArrangeSeat ( ) : void | ||
LO_GameServer ( ) : System | ||
RemoteReceiveMessage ( string message ) : void |
public JoinHostRoom ( |
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room | ||
block | JoinHostRoomDelegate | |
리턴 | void |
public OnMasterServerEvent ( MasterServerEvent ev ) : void | ||
ev | MasterServerEvent | |
리턴 | void |
public OnPlayerConnected ( |
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player | ||
리턴 | void |
public PopCardSet ( |
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sender | ||
block | PopCardSetDelegate | |
리턴 | void |
public StartRequestRoom ( RequestRoomComplete block ) : void | ||
block | RequestRoomComplete | |
리턴 | void |