메소드 | 설명 | |
---|---|---|
Handle ( ) : bool | ||
IsRunning ( ) : bool |
메소드 | 설명 | |
---|---|---|
Execute ( ) : void | ||
InstantFightAdminCommand ( string name, KeyCode key ) : UnityEngine |
protected InstantFightAdminCommand ( string name, KeyCode key ) : UnityEngine | ||
name | string | |
key | KeyCode | |
리턴 | UnityEngine |