프로퍼티 | 타입 | 설명 | |
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Health | int | ||
MovingState | STATE | ||
TargetTilePos | Vector2 | ||
speed | float |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Site |
메소드 | 설명 | |
---|---|---|
Draw ( |
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PlayerWithWeapon ( Vector2 userPosition, Vector2 tileBounds, List |
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Update ( |
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checkforMovement ( ) : void | ||
loadProjectile ( |
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setFrameSet ( DIRECTION d, List |
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setHealthBar ( GraphicsDevice gDev ) : void |
public Draw ( |
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spriteBatch | ||
tx | Microsoft.Xna.Framework.Graphics.Texture2D | |
리턴 | void |
public PlayerWithWeapon ( Vector2 userPosition, Vector2 tileBounds, List |
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userPosition | Vector2 | |
tileBounds | Vector2 | |
InitialSheetRefs | List |
|
frameWidth | int | |
frameHeight | int | |
layerDepth | float | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |
public setFrameSet ( DIRECTION d, List |
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d | DIRECTION | |
sheetRefs | List |
|
리턴 | void |
public setHealthBar ( GraphicsDevice gDev ) : void | ||
gDev | GraphicsDevice | |
리턴 | void |