Property | Type | Description | |
---|---|---|---|
Health | int | ||
MovingState | STATE | ||
TargetTilePos | Vector2 | ||
speed | float |
Property | Type | Description | |
---|---|---|---|
Site |
Method | Description | |
---|---|---|
Draw ( |
||
PlayerWithWeapon ( Vector2 userPosition, Vector2 tileBounds, List |
||
Update ( |
||
checkforMovement ( ) : void | ||
loadProjectile ( |
||
setFrameSet ( DIRECTION d, List |
||
setHealthBar ( GraphicsDevice gDev ) : void |
public Draw ( |
||
spriteBatch | ||
tx | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public PlayerWithWeapon ( Vector2 userPosition, Vector2 tileBounds, List |
||
userPosition | Vector2 | |
tileBounds | Vector2 | |
InitialSheetRefs | List |
|
frameWidth | int | |
frameHeight | int | |
layerDepth | float | |
return | System |
public Update ( |
||
gameTime | ||
return | void |
public loadProjectile ( |
||
r | ||
return | void |
public setFrameSet ( DIRECTION d, List |
||
d | DIRECTION | |
sheetRefs | List |
|
return | void |
public setHealthBar ( GraphicsDevice gDev ) : void | ||
gDev | GraphicsDevice | |
return | void |