C# 클래스 Alexandria.Platforms.Wii.NintendoOpticalDiscPartition

A partition within a NintendoOpticalDiscVolume, which is in turn within a Disc.
상속: Glare.Assets.FolderAsset
파일 보기 프로젝트 열기: Burton-Radons/Alexandria 1 사용 예제들

Private Properties

프로퍼티 타입 설명
LoadFile Asset
LoadFileName void
LoadFileTable void
LoadHeaders void
LoadOffset long
NintendoOpticalDiscPartition System
ReadCluster byte[]

공개 메소드들

메소드 설명
Open ( ) : DiscPartitionStream

Open the disc partition as a stream.

OpenReader ( ) : BigEndianBinaryReader

Get a big-endian reader for the stream.

비공개 메소드들

메소드 설명
LoadFile ( FolderAsset parent, BinaryReader reader, int &index, NintendoOpticalDiscSystem system ) : Asset
LoadFileName ( Asset file, BinaryReader reader, long baseNameOffset ) : void
LoadFileTable ( FolderAsset parent, BinaryReader reader, NintendoOpticalDiscSystem system ) : void
LoadHeaders ( AssetLoader loader ) : void
LoadOffset ( BinaryReader reader, NintendoOpticalDiscSystem system ) : long
NintendoOpticalDiscPartition ( NintendoOpticalDiscVolume volume, AssetLoader loader, int index ) : System
ReadCluster ( int index ) : byte[]

메소드 상세

Open() 공개 메소드

Open the disc partition as a stream.
public Open ( ) : DiscPartitionStream
리턴 DiscPartitionStream

OpenReader() 공개 메소드

Get a big-endian reader for the stream.
public OpenReader ( ) : BigEndianBinaryReader
리턴 Glare.Framework.BigEndianBinaryReader