프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BaseHitObject | osu.GameplayElements.HitObjects.HitObjectBase | ||
DECAY_BASE | double[] | ||
Strains | double[] |
메소드 | 설명 | |
---|---|---|
CalculateStrains ( |
||
DistanceTo ( |
||
tpHitObject ( osu.GameplayElements.HitObjects.HitObjectBase BaseHitObject, float CircleRadius ) : System |
메소드 | 설명 | |
---|---|---|
CalculateSpecificStrain ( |
||
SpacingWeight ( double distance, |
public CalculateStrains ( |
||
PreviousHitObject | ||
리턴 | void |
public tpHitObject ( osu.GameplayElements.HitObjects.HitObjectBase BaseHitObject, float CircleRadius ) : System | ||
BaseHitObject | osu.GameplayElements.HitObjects.HitObjectBase | |
CircleRadius | float | |
리턴 | System |
public HitObjectBase,osu.GameplayElements.HitObjects BaseHitObject | ||
리턴 | osu.GameplayElements.HitObjects.HitObjectBase |