메소드 | 설명 | |
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GetActiveWeapon ( ISmartMemory memUtils ) : |
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GetBoneAddress ( int boneIndex ) : int | ||
GetBoneVector ( Bones bone ) : Vector3 | ||
IsValid ( ) : bool | ||
ToString ( ) : string |
public GetActiveWeapon ( ISmartMemory memUtils ) : |
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memUtils | ISmartMemory | |
리턴 |