C# 클래스 ATMLModelLibrary.model.uut.SoftwareUUT

상속: ATMLModelLibrary.model.common.ItemDescription
파일 보기 프로젝트 열기: UtrsSoftware/ATMLWorkBench 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
Deserialize ( System s ) : SoftwareUUT
Deserialize ( string input ) : SoftwareUUT
Deserialize ( string input, SoftwareUUT &obj ) : bool
Deserialize ( string input, SoftwareUUT &obj, System &exception ) : bool

Deserializes workflow markup into an SoftwareUUT object

LoadFromFile ( string fileName ) : SoftwareUUT
LoadFromFile ( string fileName, SoftwareUUT &obj ) : bool
LoadFromFile ( string fileName, SoftwareUUT &obj, System &exception ) : bool

Deserializes xml markup from file into an SoftwareUUT object

SaveToFile ( string fileName, System &exception ) : bool

Serializes current SoftwareUUT object into file

SaveToFile ( string fileName ) : void
Serialize ( ) : string

Serializes current SoftwareUUT object into an XML string

ShouldSerializeStatusCodes ( ) : bool

Test whether StatusCodes should be serialized

ShouldSerializeWarnings ( ) : bool

Test whether Warnings should be serialized

SoftwareUUT ( ) : System

메소드 상세

Deserialize() 공개 정적인 메소드

public static Deserialize ( System s ) : SoftwareUUT
s System
리턴 SoftwareUUT

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input ) : SoftwareUUT
input string
리턴 SoftwareUUT

Deserialize() 공개 정적인 메소드

public static Deserialize ( string input, SoftwareUUT &obj ) : bool
input string
obj SoftwareUUT
리턴 bool

Deserialize() 공개 정적인 메소드

Deserializes workflow markup into an SoftwareUUT object
public static Deserialize ( string input, SoftwareUUT &obj, System &exception ) : bool
input string string workflow markup to deserialize
obj SoftwareUUT Output SoftwareUUT object
exception System output Exception value if deserialize failed
리턴 bool

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName ) : SoftwareUUT
fileName string
리턴 SoftwareUUT

LoadFromFile() 공개 정적인 메소드

public static LoadFromFile ( string fileName, SoftwareUUT &obj ) : bool
fileName string
obj SoftwareUUT
리턴 bool

LoadFromFile() 공개 정적인 메소드

Deserializes xml markup from file into an SoftwareUUT object
public static LoadFromFile ( string fileName, SoftwareUUT &obj, System &exception ) : bool
fileName string string xml file to load and deserialize
obj SoftwareUUT Output SoftwareUUT object
exception System output Exception value if deserialize failed
리턴 bool

SaveToFile() 공개 메소드

Serializes current SoftwareUUT object into file
public SaveToFile ( string fileName, System &exception ) : bool
fileName string full path of outupt xml file
exception System output Exception value if failed
리턴 bool

SaveToFile() 공개 메소드

public SaveToFile ( string fileName ) : void
fileName string
리턴 void

Serialize() 공개 메소드

Serializes current SoftwareUUT object into an XML string
public Serialize ( ) : string
리턴 string

ShouldSerializeStatusCodes() 공개 메소드

Test whether StatusCodes should be serialized
public ShouldSerializeStatusCodes ( ) : bool
리턴 bool

ShouldSerializeWarnings() 공개 메소드

Test whether Warnings should be serialized
public ShouldSerializeWarnings ( ) : bool
리턴 bool

SoftwareUUT() 공개 메소드

public SoftwareUUT ( ) : System
리턴 System