프로퍼티 | 타입 | 설명 | |
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InitializeComponent | void | ||
buttonAll_Click | void | ||
buttonNone_Click | void | ||
checkedList_ItemCheck | void |
메소드 | 설명 | |
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BeginUpdate ( ) : void |
Maintains performance while items are added to the control's CheckedListBox one at a time by preventing painting until EndUpdate() is called.
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CheckAll ( bool checkState ) : void |
Sets all checkboxes to the given state
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CheckGroupBox ( ) : System |
Default constructor
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CheckGroupBox ( IContainer container ) : System |
Constructor with arguments
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EndUpdate ( ) : void |
Resumes painting of the control's CheckedListBox after painting is suspended from calling BeginUpdate().
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GetItemChecked ( int index ) : bool |
Gets the state of a checkbox
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SetItemChecked ( int index, bool checkState ) : void |
Sets a checkbox to the given state
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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buttonAll_Click ( object sender, EventArgs e ) : void | ||
buttonNone_Click ( object sender, EventArgs e ) : void | ||
checkedList_ItemCheck ( object sender, ItemCheckEventArgs e ) : void |
public CheckAll ( bool checkState ) : void | ||
checkState | bool | State to set the checkboxes |
리턴 | void |
public CheckGroupBox ( IContainer container ) : System | ||
container | IContainer | Container for components |
리턴 | System |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public GetItemChecked ( int index ) : bool | ||
index | int | Index of the checkbox |
리턴 | bool |
public SetItemChecked ( int index, bool checkState ) : void | ||
index | int | Index of the checkbox |
checkState | bool | State to set checkbox |
리턴 | void |