Свойство | Type | Description | |
---|---|---|---|
InitializeComponent | void | ||
buttonAll_Click | void | ||
buttonNone_Click | void | ||
checkedList_ItemCheck | void |
Méthode | Description | |
---|---|---|
BeginUpdate ( ) : void |
Maintains performance while items are added to the control's CheckedListBox one at a time by preventing painting until EndUpdate() is called.
|
|
CheckAll ( bool checkState ) : void |
Sets all checkboxes to the given state
|
|
CheckGroupBox ( ) : System |
Default constructor
|
|
CheckGroupBox ( IContainer container ) : System |
Constructor with arguments
|
|
EndUpdate ( ) : void |
Resumes painting of the control's CheckedListBox after painting is suspended from calling BeginUpdate().
|
|
GetItemChecked ( int index ) : bool |
Gets the state of a checkbox
|
|
SetItemChecked ( int index, bool checkState ) : void |
Sets a checkbox to the given state
|
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
Méthode | Description | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
buttonAll_Click ( object sender, EventArgs e ) : void | ||
buttonNone_Click ( object sender, EventArgs e ) : void | ||
checkedList_ItemCheck ( object sender, ItemCheckEventArgs e ) : void |
public CheckAll ( bool checkState ) : void | ||
checkState | bool | State to set the checkboxes |
Résultat | void |
public CheckGroupBox ( IContainer container ) : System | ||
container | IContainer | Container for components |
Résultat | System |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |
public GetItemChecked ( int index ) : bool | ||
index | int | Index of the checkbox |
Résultat | bool |
public SetItemChecked ( int index, bool checkState ) : void | ||
index | int | Index of the checkbox |
checkState | bool | State to set checkbox |
Résultat | void |