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GameState ( IBoard board, List deck, int resourceBank, Player players, int curPlayer, List log, int longestRoad, int largestArmy ) : System |
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GetCitiesLeft ( int playerID ) : int |
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GetDevelopmentCardCount ( int playerID ) : int |
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GetEventsSince ( System.DateTime time ) : List |
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GetKnightCount ( int playerID ) : int |
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GetLatestEvents ( int amount ) : List |
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GetOwnDevelopmentCards ( ) : DevelopmentCard[] |
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GetOwnResources ( ) : Resource[] |
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GetPlayerScore ( int playerId ) : int |
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GetResourceBank ( Resource res ) : int |
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GetResourceCount ( int playerID ) : int |
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GetRoadsLeft ( int playerID ) : int |
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GetRoundNumber ( ) : int |
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GetSettlementsLeft ( int playerID ) : int |
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