C# 클래스 AGS.Editor.Tasks

파일 보기 프로젝트 열기: adventuregamestudio/ags 1 사용 예제들

공개 메소드들

메소드 설명
CreateNewGameFromTemplate ( string templateFileName, string newGameDirectory ) : void
CreateTemplateFromCurrentGame ( string templateFileName ) : void
LoadGameFromDisk ( string gameToLoad, bool interactive ) : bool
RegenerateScriptHeader ( Game game, Room currentRoom ) : Script
RunGameSetup ( ) : void
TestGame ( bool withDebugger ) : void

비공개 메소드들

메소드 설명
AddFontIfNotAlreadyThere ( int fontNumber ) : void
AppendAudioClipTypesToHeader ( StringBuilder sb, IList clipTypes ) : void
AppendAudioClipsToHeader ( StringBuilder sb, AudioClipFolder clips ) : void
AppendCharactersToHeader ( StringBuilder sb, CharacterFolder characters, Game game ) : void
AppendCursorsToHeader ( StringBuilder sb, IList cursors ) : void
AppendDialogsToHeader ( StringBuilder sb, IList dialogs ) : void
AppendFontsToHeader ( StringBuilder sb, IList fonts ) : void
AppendGUIsToHeader ( StringBuilder sb, IList guis ) : void
AppendInventoryToHeader ( StringBuilder sb, IList items ) : void
AppendRoomObjectsAndHotspotsToHeader ( StringBuilder sb, Room room ) : void
AppendViewsToHeader ( StringBuilder sb, ViewFolder viewFolder ) : void
ConstructBasicFileListForTemplate ( List filesToInclude, List filesToDeleteAfterwards ) : void
RemoveAllLeadingSpacesFromLines ( string script ) : string
RunEXEFile ( string exeName, string parameter, bool raiseEventOnExit ) : void
RunGameEXE ( string parameter, bool raiseEventOnExit ) : void
SetDefaultValuesForNewFeatures ( Game game ) : void
_testGameProcess_Exited ( object sender, EventArgs e ) : void

메소드 상세

CreateNewGameFromTemplate() 공개 메소드

public CreateNewGameFromTemplate ( string templateFileName, string newGameDirectory ) : void
templateFileName string
newGameDirectory string
리턴 void

CreateTemplateFromCurrentGame() 공개 메소드

public CreateTemplateFromCurrentGame ( string templateFileName ) : void
templateFileName string
리턴 void

LoadGameFromDisk() 공개 메소드

public LoadGameFromDisk ( string gameToLoad, bool interactive ) : bool
gameToLoad string
interactive bool
리턴 bool

RegenerateScriptHeader() 공개 메소드

public RegenerateScriptHeader ( Game game, Room currentRoom ) : Script
game AGS.Types.Game
currentRoom AGS.Types.Room
리턴 Script

RunGameSetup() 공개 메소드

public RunGameSetup ( ) : void
리턴 void

TestGame() 공개 메소드

public TestGame ( bool withDebugger ) : void
withDebugger bool
리턴 void