Метод |
Описание |
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AddFontIfNotAlreadyThere ( int fontNumber ) : void |
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AppendAudioClipTypesToHeader ( StringBuilder sb, IList clipTypes ) : void |
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AppendAudioClipsToHeader ( StringBuilder sb, AudioClipFolder clips ) : void |
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AppendCharactersToHeader ( StringBuilder sb, CharacterFolder characters, Game game ) : void |
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AppendCursorsToHeader ( StringBuilder sb, IList cursors ) : void |
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AppendDialogsToHeader ( StringBuilder sb, IList dialogs ) : void |
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AppendFontsToHeader ( StringBuilder sb, IList fonts ) : void |
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AppendGUIsToHeader ( StringBuilder sb, IList guis ) : void |
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AppendInventoryToHeader ( StringBuilder sb, IList items ) : void |
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AppendRoomObjectsAndHotspotsToHeader ( StringBuilder sb, Room room ) : void |
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AppendViewsToHeader ( StringBuilder sb, ViewFolder viewFolder ) : void |
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ConstructBasicFileListForTemplate ( List filesToInclude, List filesToDeleteAfterwards ) : void |
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RemoveAllLeadingSpacesFromLines ( string script ) : string |
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RunEXEFile ( string exeName, string parameter, bool raiseEventOnExit ) : void |
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RunGameEXE ( string parameter, bool raiseEventOnExit ) : void |
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SetDefaultValuesForNewFeatures ( Game game ) : void |
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_testGameProcess_Exited ( object sender, EventArgs e ) : void |
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