C# 클래스 AGS.Editor.PreferencesEditor

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: adventuregamestudio/ags 1 사용 예제들

공개 메소드들

메소드 설명
PreferencesEditor ( EditorPreferences prefs ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

btnChooseFolder_Click ( object sender, EventArgs e ) : void
btnNewGameChooseFolder_Click ( object sender, EventArgs e ) : void
btnOK_Click ( object sender, EventArgs e ) : void
btnSelectPaintProgram_Click ( object sender, EventArgs e ) : void
chkBackupReminders_CheckedChanged ( object sender, EventArgs e ) : void
lnkUsageInfo_LinkClicked ( object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e ) : void
radDefaultPaintProgram_CheckedChanged ( object sender, EventArgs e ) : void
radFolderPath_CheckedChanged ( object sender, EventArgs e ) : void
radGamePath_CheckedChanged ( object sender, EventArgs e ) : void
radNewGameMyDocs_CheckedChanged ( object sender, EventArgs e ) : void
radNewGameSpecificPath_CheckedChanged ( object sender, EventArgs e ) : void
radPaintProgram_CheckedChanged ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

PreferencesEditor() 공개 메소드

public PreferencesEditor ( EditorPreferences prefs ) : System
prefs EditorPreferences
리턴 System