C# Class AGS.Editor.PreferencesEditor

Inheritance: System.Windows.Forms.Form
Afficher le fichier Open project: adventuregamestudio/ags Class Usage Examples

Méthodes publiques

Méthode Description
PreferencesEditor ( EditorPreferences prefs ) : System

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

btnChooseFolder_Click ( object sender, EventArgs e ) : void
btnNewGameChooseFolder_Click ( object sender, EventArgs e ) : void
btnOK_Click ( object sender, EventArgs e ) : void
btnSelectPaintProgram_Click ( object sender, EventArgs e ) : void
chkBackupReminders_CheckedChanged ( object sender, EventArgs e ) : void
lnkUsageInfo_LinkClicked ( object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e ) : void
radDefaultPaintProgram_CheckedChanged ( object sender, EventArgs e ) : void
radFolderPath_CheckedChanged ( object sender, EventArgs e ) : void
radGamePath_CheckedChanged ( object sender, EventArgs e ) : void
radNewGameMyDocs_CheckedChanged ( object sender, EventArgs e ) : void
radNewGameSpecificPath_CheckedChanged ( object sender, EventArgs e ) : void
radPaintProgram_CheckedChanged ( object sender, EventArgs e ) : void

Method Details

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

PreferencesEditor() public méthode

public PreferencesEditor ( EditorPreferences prefs ) : System
prefs EditorPreferences
Résultat System