메소드 | 설명 | |
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GetEffectiveLevel ( |
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GetTotalValueOfKit ( |
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GetWealthMultiplierFloat ( |
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GetWealthMultiplierInt ( |
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TrackDroppedItem ( |
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TrackPersistentChestValues ( |
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WealthToMultiplier ( int lootValue, int level, bool combatDrop ) : int |
public static GetEffectiveLevel ( |
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script | ||
Character | uint | |
리턴 | int |
public static GetTotalValueOfKit ( |
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script | ||
Character | uint | |
리턴 | int |
public static GetWealthMultiplierFloat ( |
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script | ||
Character | uint | |
리턴 | float |
public static GetWealthMultiplierInt ( |
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script | ||
Character | uint | |
CombatDrop | bool | |
리턴 | int |
public static TrackDroppedItem ( |
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script | ||
Character | uint | |
Item | uint | |
리턴 | void |
public static TrackPersistentChestValues ( |
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script | ||
Character | uint | |
Chest | uint | |
CountedLoot | int | |
리턴 | void |
public static WealthToMultiplier ( int lootValue, int level, bool combatDrop ) : int | ||
lootValue | int | |
level | int | |
combatDrop | bool | |
리턴 | int |