프로퍼티 | 타입 | 설명 | |
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ControlTextures | List |
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StripeVertices | List |
메소드 | 설명 | |
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AppendCurveTexture ( ) : void | ||
DestroyMesh ( ) : void | ||
DestroyTemporaryAssets ( ) : void | ||
GetDefaultCurveTexture ( ) : e2dCurveTexture, | ||
RebuildMaterial ( ) : void | ||
RebuildMesh ( ) : void | ||
RemoveCurveTexture ( int index ) : void | ||
SomeMaterialsMissing ( ) : bool | ||
UpdateControlTextures ( ) : void | ||
UpdateControlTextures ( bool forceRecreate ) : void | ||
e2dTerrainCurveMesh ( e2dTerrain, terrain ) : System.Collections |
메소드 | 설명 | |
---|---|---|
ComputeFirstStripeVertex ( ) : Vector3 | ||
ComputeLastStripeVertex ( ) : Vector3 | ||
ComputeStripeVertex ( int nodeIndex ) : Vector3 | ||
ComputeStripeVertices ( ) : List |
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CreateControlTexture ( Color color ) : |
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EnsureTexturesInited ( ) : void | ||
GetControlTextureSize ( ) : int | ||
GetMaterialsNeededCount ( ) : int | ||
GetNodeStripeSize ( int nodeIndex ) : float |
public GetDefaultCurveTexture ( ) : e2dCurveTexture, | ||
리턴 | e2dCurveTexture, |
public UpdateControlTextures ( bool forceRecreate ) : void | ||
forceRecreate | bool | |
리턴 | void |
public e2dTerrainCurveMesh ( e2dTerrain, terrain ) : System.Collections | ||
terrain | e2dTerrain, | |
리턴 | System.Collections |