Property | Type | Description | |
---|---|---|---|
ControlTextures | List |
||
StripeVertices | List |
Method | Description | |
---|---|---|
AppendCurveTexture ( ) : void | ||
DestroyMesh ( ) : void | ||
DestroyTemporaryAssets ( ) : void | ||
GetDefaultCurveTexture ( ) : e2dCurveTexture, | ||
RebuildMaterial ( ) : void | ||
RebuildMesh ( ) : void | ||
RemoveCurveTexture ( int index ) : void | ||
SomeMaterialsMissing ( ) : bool | ||
UpdateControlTextures ( ) : void | ||
UpdateControlTextures ( bool forceRecreate ) : void | ||
e2dTerrainCurveMesh ( e2dTerrain, terrain ) : System.Collections |
Method | Description | |
---|---|---|
ComputeFirstStripeVertex ( ) : Vector3 | ||
ComputeLastStripeVertex ( ) : Vector3 | ||
ComputeStripeVertex ( int nodeIndex ) : Vector3 | ||
ComputeStripeVertices ( ) : List |
||
CreateControlTexture ( Color color ) : |
||
EnsureTexturesInited ( ) : void | ||
GetControlTextureSize ( ) : int | ||
GetMaterialsNeededCount ( ) : int | ||
GetNodeStripeSize ( int nodeIndex ) : float |
public GetDefaultCurveTexture ( ) : e2dCurveTexture, | ||
return | e2dCurveTexture, |
public RemoveCurveTexture ( int index ) : void | ||
index | int | |
return | void |
public UpdateControlTextures ( bool forceRecreate ) : void | ||
forceRecreate | bool | |
return | void |
public e2dTerrainCurveMesh ( e2dTerrain, terrain ) : System.Collections | ||
terrain | e2dTerrain, | |
return | System.Collections |