프로퍼티 | 타입 | 설명 | |
---|---|---|---|
appliedWeapon | SectionWeapon, |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
canAttackOpponent | bool | ||
canAttackSelf | bool | ||
effectType | string | ||
upgradeLevel | int |
메소드 | 설명 | |
---|---|---|
CanAttackOpponent ( ) : bool | ||
CanAttackSelf ( ) : bool | ||
Construct ( ) : void | ||
Destruct ( ) : void | ||
DoDamage ( Tower, opp, int oppCenter, int damage, Tower, self, int firingSec ) : void | ||
GetDamagedSections ( Tower, t, int center ) : List |
||
GetEffectType ( ) : string | ||
GetInfo ( int damage ) : string | ||
GetUpgradeLevel ( ) : int | ||
Upgrade ( ) : void | ||
WeaponEffect ( ) : System.Collections | ||
WeaponEffect ( SectionWeapon, effectedWeapon ) : System.Collections |
public abstract DoDamage ( Tower, opp, int oppCenter, int damage, Tower, self, int firingSec ) : void | ||
opp | Tower, | |
oppCenter | int | |
damage | int | |
self | Tower, | |
firingSec | int | |
리턴 | void |
public abstract GetDamagedSections ( Tower, t, int center ) : List |
||
t | Tower, | |
center | int | |
리턴 | List |
public WeaponEffect ( SectionWeapon, effectedWeapon ) : System.Collections | ||
effectedWeapon | SectionWeapon, | |
리턴 | System.Collections |