메소드 | 설명 | |
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AppendBattleText ( GUIControllerScript.BattleTextEntry, newBattleText ) : void | ||
BattleActorActed ( ) : void | ||
BattleController ( ) : BattleControllerScript, | ||
BattleOverTest ( bool bPlayerIsWinner ) : void | ||
ClearDice ( ) : void | ||
DiceController ( ) : DiceControllerScript, | ||
DiceRolled ( GameObject die, int rollValue ) : void | ||
DiceThrower ( ) : BattleControllerScript, | ||
EnemyIsVictorious ( ) : void | ||
GUIController ( ) : GUIControllerScript, | ||
GameController ( ) : GameControllerScript, | ||
Login ( string playerName, string password ) : void | ||
LookAtDice ( List |
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PlayerIsAtBossFight ( BattleControllerScript.Player, player ) : bool | ||
PlayerIsVictorious ( float exp, float change, float kills ) : void | ||
PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void | ||
PlayerRegistered ( ) : void | ||
Register ( string playerName, string password, string email ) : void | ||
RequestFailed ( string error ) : void | ||
ResetCamera ( ) : void | ||
ScoreKeeper ( ) : ScoreoidInterface, | ||
SelectedAction ( GameControllerScript.BattleAction, action ) : void | ||
SelectedEnemy ( BattleControllerScript.BattleActor, actor ) : void | ||
SpawnPts ( string text, float x, float y, Color color ) : void | ||
StartBattle ( ) : void | ||
ThrowDice ( DiceControllerScript.Roll, roll, bool bLookAt = true ) : void | ||
TransitionBattleWindowsOff ( ) : void | ||
TransitionBattleWindowsOn ( ) : void | ||
UpdatePlayer ( string playerName, float money, float xp, int kills, int current_level, string weapon ) : void | ||
UpdatedPlayerSuccessfully ( ) : void | ||
getBattleEnemies ( ) : List |
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getBattleQueue ( ) : Queue |
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getBattleRoundState ( ) : BattleControllerScript.BattleRound.State | ||
getBossByName ( int level, string bossName ) : GameControllerScript.EnemyDefinition, | ||
getBossPerLevel ( int level ) : List |
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getCurrentCharacter ( ) : BattleControllerScript.Player, | ||
getCurrentTurn ( ) : BattleControllerScript.BattleRound, | ||
getCurrentTurnActor ( ) : BattleControllerScript.BattleActor, | ||
getDiceBox ( ) : Transform | ||
getDiceBoxSides ( ) : List |
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getEnemiesPerLevel ( int level ) : List |
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getEnemyByName ( int level, string enemyName ) : GameControllerScript.EnemyDefinition, | ||
getGameState ( ) : GameControllerScript.GameState | ||
getWeapon ( string weaponName ) : GameControllerScript.Weapon, | ||
getWeaponTypes ( int level ) : List |
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setBattleRoundState ( BattleControllerScript.BattleRound, state ) : void | ||
setCurrentCharacter ( ScoreoidInterface.ScoreoidPlayer, character ) : void | ||
setGameState ( GameControllerScript.GameState newGameState ) : void |
public AppendBattleText ( GUIControllerScript.BattleTextEntry, newBattleText ) : void | ||
newBattleText | GUIControllerScript.BattleTextEntry, | |
리턴 | void |
public BattleController ( ) : BattleControllerScript, | ||
리턴 | BattleControllerScript, |
public BattleOverTest ( bool bPlayerIsWinner ) : void | ||
bPlayerIsWinner | bool | |
리턴 | void |
public DiceRolled ( GameObject die, int rollValue ) : void | ||
die | GameObject | |
rollValue | int | |
리턴 | void |
public Login ( string playerName, string password ) : void | ||
playerName | string | |
password | string | |
리턴 | void |
public PlayerIsAtBossFight ( BattleControllerScript.Player, player ) : bool | ||
player | BattleControllerScript.Player, | |
리턴 | bool |
public PlayerIsVictorious ( float exp, float change, float kills ) : void | ||
exp | float | |
change | float | |
kills | float | |
리턴 | void |
public PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void | ||
player | ScoreoidInterface.ScoreoidPlayer, | |
리턴 | void |
public Register ( string playerName, string password, string email ) : void | ||
playerName | string | |
password | string | |
string | ||
리턴 | void |
public SelectedAction ( GameControllerScript.BattleAction, action ) : void | ||
action | GameControllerScript.BattleAction, | |
리턴 | void |
public SelectedEnemy ( BattleControllerScript.BattleActor, actor ) : void | ||
actor | BattleControllerScript.BattleActor, | |
리턴 | void |
public SpawnPts ( string text, float x, float y, Color color ) : void | ||
text | string | |
x | float | |
y | float | |
color | Color | |
리턴 | void |
public ThrowDice ( DiceControllerScript.Roll, roll, bool bLookAt = true ) : void | ||
roll | DiceControllerScript.Roll, | |
bLookAt | bool | |
리턴 | void |
public UpdatePlayer ( string playerName, float money, float xp, int kills, int current_level, string weapon ) : void | ||
playerName | string | |
money | float | |
xp | float | |
kills | int | |
current_level | int | |
weapon | string | |
리턴 | void |
public getBattleRoundState ( ) : BattleControllerScript.BattleRound.State | ||
리턴 | BattleControllerScript.BattleRound.State |
public getBossByName ( int level, string bossName ) : GameControllerScript.EnemyDefinition, | ||
level | int | |
bossName | string | |
리턴 | GameControllerScript.EnemyDefinition, |
public getCurrentCharacter ( ) : BattleControllerScript.Player, | ||
리턴 | BattleControllerScript.Player, |
public getCurrentTurn ( ) : BattleControllerScript.BattleRound, | ||
리턴 | BattleControllerScript.BattleRound, |
public getCurrentTurnActor ( ) : BattleControllerScript.BattleActor, | ||
리턴 | BattleControllerScript.BattleActor, |
public getEnemyByName ( int level, string enemyName ) : GameControllerScript.EnemyDefinition, | ||
level | int | |
enemyName | string | |
리턴 | GameControllerScript.EnemyDefinition, |
public getGameState ( ) : GameControllerScript.GameState | ||
리턴 | GameControllerScript.GameState |
public getWeapon ( string weaponName ) : GameControllerScript.Weapon, | ||
weaponName | string | |
리턴 | GameControllerScript.Weapon, |
public setBattleRoundState ( BattleControllerScript.BattleRound, state ) : void | ||
state | BattleControllerScript.BattleRound, | |
리턴 | void |
public setCurrentCharacter ( ScoreoidInterface.ScoreoidPlayer, character ) : void | ||
character | ScoreoidInterface.ScoreoidPlayer, | |
리턴 | void |
public setGameState ( GameControllerScript.GameState newGameState ) : void | ||
newGameState | GameControllerScript.GameState | |
리턴 | void |