프로퍼티 | 타입 | 설명 | |
---|---|---|---|
active | bool | ||
ignoreYDistance | bool | ||
range | float |
메소드 | 설명 | |
---|---|---|
CompareTo ( UseRange, ur ) : bool | ||
GetData ( Hashtable ht ) : Hashtable | ||
InPlayerRange ( GameObject obj, float distance ) : bool | ||
InRange ( Combatant, user, Combatant, target ) : bool | ||
InRange ( float distance ) : bool | ||
SetData ( Hashtable ht ) : void | ||
UseRange ( ) : System.Collections |
public static InPlayerRange ( GameObject obj, float distance ) : bool | ||
obj | GameObject | |
distance | float | |
리턴 | bool |
public InRange ( Combatant, user, Combatant, target ) : bool | ||
user | Combatant, | |
target | Combatant, | |
리턴 | bool |