C# 클래스 UnityEngine_UI_ImageWrap, UnityHello

파일 보기 프로젝트 열기: woshihuo12/UnityHello 1 사용 예제들

공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
CalculateLayoutInputHorizontal ( IntPtr L ) : int
CalculateLayoutInputVertical ( IntPtr L ) : int
IsRaycastLocationValid ( IntPtr L ) : int
OnAfterDeserialize ( IntPtr L ) : int
OnBeforeSerialize ( IntPtr L ) : int
SetNativeSize ( IntPtr L ) : int
get_eventAlphaThreshold ( IntPtr L ) : int
get_fillAmount ( IntPtr L ) : int
get_fillCenter ( IntPtr L ) : int
get_fillClockwise ( IntPtr L ) : int
get_fillMethod ( IntPtr L ) : int
get_fillOrigin ( IntPtr L ) : int
get_flexibleHeight ( IntPtr L ) : int
get_flexibleWidth ( IntPtr L ) : int
get_hasBorder ( IntPtr L ) : int
get_layoutPriority ( IntPtr L ) : int
get_mainTexture ( IntPtr L ) : int
get_minHeight ( IntPtr L ) : int
get_minWidth ( IntPtr L ) : int
get_overrideSprite ( IntPtr L ) : int
get_pixelsPerUnit ( IntPtr L ) : int
get_preferredHeight ( IntPtr L ) : int
get_preferredWidth ( IntPtr L ) : int
get_preserveAspect ( IntPtr L ) : int
get_sprite ( IntPtr L ) : int
get_type ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_eventAlphaThreshold ( IntPtr L ) : int
set_fillAmount ( IntPtr L ) : int
set_fillCenter ( IntPtr L ) : int
set_fillClockwise ( IntPtr L ) : int
set_fillMethod ( IntPtr L ) : int
set_fillOrigin ( IntPtr L ) : int
set_overrideSprite ( IntPtr L ) : int
set_preserveAspect ( IntPtr L ) : int
set_sprite ( IntPtr L ) : int
set_type ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void