C# Class UnityEngine_UI_ImageWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
CalculateLayoutInputHorizontal ( IntPtr L ) : int
CalculateLayoutInputVertical ( IntPtr L ) : int
IsRaycastLocationValid ( IntPtr L ) : int
OnAfterDeserialize ( IntPtr L ) : int
OnBeforeSerialize ( IntPtr L ) : int
SetNativeSize ( IntPtr L ) : int
get_eventAlphaThreshold ( IntPtr L ) : int
get_fillAmount ( IntPtr L ) : int
get_fillCenter ( IntPtr L ) : int
get_fillClockwise ( IntPtr L ) : int
get_fillMethod ( IntPtr L ) : int
get_fillOrigin ( IntPtr L ) : int
get_flexibleHeight ( IntPtr L ) : int
get_flexibleWidth ( IntPtr L ) : int
get_hasBorder ( IntPtr L ) : int
get_layoutPriority ( IntPtr L ) : int
get_mainTexture ( IntPtr L ) : int
get_minHeight ( IntPtr L ) : int
get_minWidth ( IntPtr L ) : int
get_overrideSprite ( IntPtr L ) : int
get_pixelsPerUnit ( IntPtr L ) : int
get_preferredHeight ( IntPtr L ) : int
get_preferredWidth ( IntPtr L ) : int
get_preserveAspect ( IntPtr L ) : int
get_sprite ( IntPtr L ) : int
get_type ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_eventAlphaThreshold ( IntPtr L ) : int
set_fillAmount ( IntPtr L ) : int
set_fillCenter ( IntPtr L ) : int
set_fillClockwise ( IntPtr L ) : int
set_fillMethod ( IntPtr L ) : int
set_fillOrigin ( IntPtr L ) : int
set_overrideSprite ( IntPtr L ) : int
set_preserveAspect ( IntPtr L ) : int
set_sprite ( IntPtr L ) : int
set_type ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void